THIS WEB SITE IS HOSTED BY
© 2009 TEAM PIXELBOY ALL RIGHTS RESERVED
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Welcome to the official web site of

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Team Pixelboy is devoted to the release of new ColecoVision games in cartridge format,
with quality boxes and manuals, just like you remember purchasing them in retail
stores, over 25 years ago! Have a look at the current projects in the sidebar on the
left side! If you believe you can help with any of these projects, especially where
the "outsourced" projects are concerned, feel free to contact the webmaster of this
site!
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| Frequently Asked Questions |
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Why is it called "Team Pixelboy"?
While I operate this ColecoVision publishing label alone, any homebrewer will tell
you that it's hard to do everything all by yourself, and homebrewers/publishers
often need the help of others to get the job done. I like to give some importance
to this aspect of my work by saying that if you help me with one of my projects,
then you are part of my team for that project. And that's what the name "Team
Pixelboy" helps to underline.
What's the difference between "personal", "outsourced" and "potential" projects?
Personal projects are ColecoVision games that I plan to program myself, probably in
BasicVision language.
Outsourced projects are mostly ports of games from MSX or SG-1000, and I prefer to
let others perform these ports, in exchange for money and other small benefits (such
as free copies of the ported games). Potential projects are either personal or
outsourced projects which I haven't commited myself to realizing yet, either because
certain conditions haven't been met, or because those projects are simply on my
long-term to-do list, and they may become "personal" in the future, if I manage to
release enough games on my personal projects list.
Why not just do the "outsourced" ports yourself?
I currently know very little about Z80 assembly programming, and I'm downright
allergic to assembly language to begin with. I don't mind doing little routines in
assembly (with some assistance from friends with proper expertise), but porting an
existing game from another machine to the ColecoVision usually involves several
tedious tasks, in addition to requiring advanced technical knowledge of the source
machine as well as the ColecoVision itself. The projects I want to do myself can be
done in BasicVision or C language, and I as you can see in the "Personal projects"
section of the sidebar, I have more than enough of those projects on my list already.
Besides, I believe most Z80 experts out there can perform these ports way faster and
better than I can.
Do you really only specialize in the ColecoVision?
Yep. I'm a ColecoVision fanboy, and you won't find any homebrew games for the Atari
2600, Intellivision or any other computer or gaming console on this web site.
Do you publish ColecoVision games made by other homebrewers?
You must surely be kidding! Look at all the projects already listed in the sidebar!
I'm pretty sure I won't be able to release all those games, but I am commited to
releasing as many of them as I can over the next few years, which unfortunately
implies that games from other homebrewers are excluded by default. If you created a
good ColecoVision game and would like to see it released in cartridge format, you
should really contact CollectorVision,
who are in the business of publishing ColecoVision games in a more open fashion
than Team Pixelboy.
Let's say I'm a ColecoVision homebrewer and I decide to do one of the games listed
on your web site, but later decide to release it using some other publishing option
than your Team Pixelboy label. Would this bother you a lot?
Not really. This web site should actually be considered as a checklist of all the
games I want to release on the ColecoVision, but it's not a list of projects that I
reserve exclusively for myself. If someone else tackles any of those projects and
reaches release-candidate status, I'll give this person my two thumbs up, remove
the project from this web site, and I will also be the first in line to place my
pre-order for the eventual cartridge release. However, there are two exceptions:
K.C.'s Mega Maze (because I feel it's my idea) and Quest For The Golden
Chalice (because I've already done a lot of graphic work on it). I consider
those two games to be Team Pixelboy exclusives, so to speak. The rest are up for
grabs, if any of them are of any real interest to other ColecoVision homebrewers
out there.
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If you have any questions not covered by the F.A.Q. above, you can reach Pixelboy at
the following e-mail address:
pixelboy{no_spam}@teampixelboy{no_spam}.com
(Remove the anti-spam tags manually, or else it won't work.)
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