> Team Pixelboy Official Web Site : Shouganai
THE GAME
PROJECT STORY
PROJECT STATUS
MEDIA

As the pilot of the lone space freighter Asa Dashi, you were taken prisoner by the Funya Chin empire and arbitrarily sentenced to face the challenge of the Shouganai, a deadly game where you must pilot of caterpillar-like vehicle around an arena and grab diamonds. Avoid the patrolling alien drones at all cost, and also avoid land mines as you maneuver your vehicle along the walls of the arena and extend its "tail" to grab the diamonds. Grab all the diamonds in an arena and you then move on to the next (more challenging) arena. Upgrade your vehicle by grabbing special icons, but be careful, as some icons cause negative effects! If you survive all 24 arenas of the Shouganai, the Funya Chin empire may give you back your freedom... Maybe...

This game is part of the Team Pixelboy Budget Series.

My good friend Óscar Toledo Gutiérrez (creator of Princess Quest, Mecha-8 and Mecha-9, and creator of the CoolCV emulator) received some very bad news back in spring 2016: His wife was diagnosed with stage-4 lung cancer, and she had to give birth to her daughter prematurely so she could receive chemotherapy treatments. When I learned about this, I decided to help Óscar with the medical bills by starting a new budget-priced series of Team Pixelboy games. These games are mostly ColecoVision ports of MSX homebrew games that were submitted to the MSXdev contests in recent years, and there are a few games coded from scratch as well. Some of the money from the sales of these budget games went directly to Óscar.

When I told Armando Pérez Abad about my budget game project, he contacted a few of his friends in the MSX homebrew community on my behalf, one of which was MSXKun who graciously offered to let me publish ports of two of his MSX homebrew games (Cold Blood and Shouganai) to help Óscar. MSXKun himself ported Shouganai to ColecoVision.

The budget games were released in limited quantities, just enough to honor all pre-orders recorded during the summer of 2016. I would like to thank everyone who pre-ordered these games and helped our friend Óscar in his time of need.


This game was completed and released in 2017.



TEAM PARTICIPANTS
  • MSXKun : Designer and programmer of original MSX version, ColecoVision port
  • Brad Dillon : Software beta-testing
  • Luc Miron : Box design, game manual, cartridge label
  • Harvey deKleine : Electronic sourcing and assemblies
  • SPECIAL THANKS: Armando Pérez Abad, Tobie St-Aubin and Albert Yarusso.

Here is a YouTube video of the MSX version of Shouganai. The ColecoVision version looks, sounds and plays the same as what you see below.