> Team Pixelboy Official Web Site : Circus Charlie
THE GAME
PROJECT STORY
PROJECT STATUS
MEDIA

Are you clown enough to brave all five circus acts?

Step right up! Step right up! See the amazing Charlie the Clown perform death-defying stunts for your amusement! Jumping through fiery hoops on the back of a lion, evading wild monkeys on a tightrope, walking on balloons, riding a horse across a field of suspended trampolines, swinging from rope to rope high above the ground, there's no challenge crazy enough for Charlie! Guide Charlie and help him reach the end of each stage, and rack up points along the way! One wrong move and it's bye bye Charlie! Mess up too many times and Charlie will get fired!

In an effort to raise money to fund his Opcode Games projects (most notably his Super Game Module), Eduardo Mello had previously been auctioning off some prototypes of SG-1000 and MSX ports on eBay. They sold rather well, but the downside is that having only five ColecoVision cartridges of each prototype meant that only five people could play and enjoy each game.

In early March 2011, Eduardo contacted me and offered me his unreleased SG-1000 and MSX ports, so that they may be published by Team Pixelboy, including his MSX port of Circus Charlie. I gladly accepted, and now you can add this high-quality game to your collection!


This game was completed and released in 2011.



TEAM PARTICIPANTS
  • Eduardo Mello : Software port and beta-testing
  • Luc Miron : Box design, game manual, cart label, software beta-testing
  • Jean-François Dupuis : Software beta-testing
  • Todd Scheele : Software beta-testing
  • Dale Crum / Doc4 : Game manual layout (www.doc4design.com)
  • Oliver Puschatzki : Box printing services
  • Fred Quimby : Cartridge PCB design
  • Harvey deKleine : Electronic sourcing and assemblies
  • SPECIAL THANKS: Dan Hower, Albert Yarusso and all AtariAge forum members.

Here is a YouTube video of the ColecoVision version of Circus Charlie.