> Team Pixelboy Official Web Site : Caverns of Titan
THE GAME
PROJECT STORY
PROJECT STATUS
MEDIA

In the year 2045, The European Space Agency launched the second of two spaceships to Saturn's largest moon, Titan. The first mission was scrubbed after all contact was lost with the spaceship launched five years before. Upon arriving on Titan, the crew of the second mission found the wreckage of the lost spaceship, which had apparently been damaged by an unexpected dense rock belt upon entry into Titan's atmosphere. Important supply components were scattered all over the moon, and it's now the job of Astro Willy to gather these components which are vital to the mission. Guide Astro Willy through the perilous caverns of Titan, as he recovers the scattered components. But be quick about it! Astro Willy's oxygen reserves are very limited!

This game is part of the Team Pixelboy Budget Series.

My good friend Óscar Toledo Gutiérrez (creator of Princess Quest, Mecha-8 and Mecha-9, and creator of the CoolCV emulator) received some very bad news back in spring 2016: His wife was diagnosed with stage-4 lung cancer, and she had to give birth to her daughter prematurely so she could receive chemotherapy treatments. When I learned about this, I decided to help Óscar with the medical bills by starting a new budget-priced series of Team Pixelboy games. These games are mostly ColecoVision ports of MSX homebrew games that were submitted to the MSXdev contests in recent years, and there are a few games coded from scratch as well. Some of the money from the sales of these budget games went directly to Óscar.

One of the MSX homebrew authors I contacted was Jose Luis Tur, who graciously allowed me to port and publish his MSX homebrew game Caverns of Titan to help Óscar. Óscar himself ported Caverns of Titan to ColecoVision.

The budget games were released in limited quantities, just enough to honor all pre-orders recorded during the summer of 2016. I would like to thank everyone who pre-ordered these games and helped our friend Óscar in his time of need.


This game was completed and released in 2017.



TEAM PARTICIPANTS
  • Jose Luis Tur : Designer and programmer of original MSX version
  • Óscar Toledo Gutiérrez : ColecoVision port
  • Michael Markowski : Software beta-testing
  • Luc Miron : Box design, game manual, cartridge label
  • Harvey deKleine : Electronic sourcing and assemblies
  • SPECIAL THANKS: Armando Pérez Abad, Tobie St-Aubin and Albert Yarusso.

Here is a YouTube video of the ColecoVision version of Caverns of Titan.