> Team Pixelboy Official Web Site : Thexder
THE GAME
PROJECT STORY
PROJECT STATUS
MEDIA

The private war of a lone space soldier is about to begin!

No one on Earth knows from what sector of our galaxy the deadly alien drone armies came from. Only one thing is certain: They are bent on our destruction. As the pilot of an advanced Hyper Dual Armor mech, you were part of a squadron on a mission to penetrate the enemy's central computer base and destroy it. The base was heavily fortified, and your squadron was decimated, except for you. You are now trapped, alone, inside the computer complex and must traverse 10 levels against merciless automated defense systems, in an almost hopeless effort to complete your mission.

While the battle rages on outside, in the deadly vacuum of space, you are about to begin your own private battle, the outcome of which may very well turn the tide of this interplanetary war!

In early 2012, as the prototype of the Super Game Module entered the final stages of development, Eduardo Mello decided to concentrate his efforts on porting several MSX games to the ColecoVision, games that require the extra RAM and the extra MSX sound chip that the Super Game Module offers. Eduardo asked me if I wanted to publish a few of these MSX ports, including Thexder, and I happily accepted.

Team Pixelboy is proud to take part in the effort to provide more games for the owners of Opcode's Super Game Module!


This game was completed and released in 2012.



TEAM PARTICIPANTS
  • Eduardo Mello : Software port and beta-testing
  • Luc Miron : Box design, game manual, cart label, software beta-testing
  • Troy Whelan : Software beta-testing
  • Dale Crum / Doc4 : Game manual layout (www.doc4design.com)
  • Oliver Puschatzki : Box printing services
  • Harvey deKleine : Electronic sourcing and assemblies
  • Phil Boland : Overlay printing services
  • SPECIAL THANKS: Albert Yarusso and all AtariAge forum members.

Here is a YouTube video of the ColecoVision version of Thexder.