> Team Pixelboy Official Web Site : Star Force
THE GAME
PROJECT STORY
PROJECT STATUS
MEDIA

The Final Star is our last hope against planet Gordess!

In the year 2010 of the Dimensional Almanac, a mysterious rogue planet appeared in the darkness of the cosmos. It was named Gordess, and its war-driven inhabitants plundered the resources of every planet they encountered, and left nothing but death in their wake. Fighting the Gordess seemed impossible, and yet, against all odds, a brave soldier riding a space patroller challenged the alien army. People called this space patroller the Final Star, and hoped it would save them from impending doom. The Gordess has been commiting mass murder for the last 2000 years. As the pilot of Final Star, can you put a stop to it?

In an effort to raise money to fund his Opcode Games projects (most notably his Super Game Module), Eduardo Mello had previously been auctioning off some prototypes of SG-1000 and MSX ports on eBay. They sold rather well, but the downside is that having only five ColecoVision cartridges of each prototype meant that only five people could play and enjoy each game.

In early March 2011, Eduardo contacted me and offered me his unreleased SG-1000 and MSX ports, so that they may be published by Team Pixelboy, including his SG-1000 port of Star Force. I gladly accepted, and now you can add this high-quality game to your collection!


This game was completed and released in 2011.



TEAM PARTICIPANTS
  • Eduardo Mello : Software port and beta-testing
  • Luc Miron : Box design, game manual, cart label, software beta-testing
  • Jean-François Dupuis : Software beta-testing
  • Todd Scheele : Software beta-testing
  • Dale Crum / Doc4 : Game manual layout (www.doc4design.com)
  • Oliver Puschatzki : Box printing services
  • Fred Quimby : Cartridge PCB design
  • Harvey deKleine : Electronic sourcing and assemblies
  • SPECIAL THANKS: Albert Yarusso and all AtariAge forum members.

Here is a YouTube video of the ColecoVision version of Star Force.