You're Sandy Olson, a young and beautiful traffic policewoman in charge of helping hundreds of drivers face the unavoidable traffic jam caused by summer roadworks. One of those drivers is Danny Zucku, an executive who works for a very important company. He has been your friend for some time, but now you feel you want to be something more than only his friend. So you make an extra effort to help him get to his job on time, by moving the cars and trucks around the area to clear a path for Danny's sportscar. As the days pass, the traffic jams get worse, and helping Danny becomes quite a challenging puzzle for you. If Danny cannot escape the morning traffic, he may get fired!
This game is part of the Team Pixelboy Budget Series.
My good friend Óscar Toledo Gutiérrez (creator of Princess Quest, Mecha-8 and Mecha-9, and creator of the CoolCV emulator) received some very bad news back in spring 2016: His wife was diagnosed with stage-4 lung cancer, and she had to give birth to her daughter prematurely so she could receive chemotherapy treatments. When I learned about this, I decided to help Óscar with the medical bills by starting a new budget-priced series of Team Pixelboy games. These games are mostly ColecoVision ports of MSX homebrew games that were submitted to the MSXdev contests in recent years, and there are a few games coded from scratch as well. Some of the money from the sales of these budget games went directly to Óscar.
When I told Armando Pérez Abad about my budget game project, he contacted a few of his friends in the MSX homebrew community on my behalf, one of which was David Fernandez (a.k.a. Imanok). David graciously offered to let me publish ports of many of his MSX homebrew games to help Óscar. Armando himself ported Traffic Jam to ColecoVision.
The budget games were released in limited quantities, just enough to honor all pre-orders recorded during the summer of 2016. I would like to thank everyone who pre-ordered these games and helped our friend Óscar in his time of need.
LAST UPDATE: April 16th 2017
The MSX port of this game was handled by Armando Pérez Abad.
|Software||All cartridges have been assembled.|
|Box||Box templates are completed and are ready to be sent to the printer company.|
|Manual||Manuals have been printed.|
|Cartridge Casing||The game is offered in standard Coleco cartridge casings.|
|Cartridge Label||Labels have been printed.|