> Team Pixelboy Official Web Site : Star Castle
THE GAME
PROJECT STORY
PROJECT STATUS
MEDIA

Destroy the Star Castles!

The alien armada has deployed automated outposts around our solar system, as a prelude to a full-scale invasion. Space Command has dispatched you to destroy these outposts, but this is easier said than done: These fortresses are surrounded by energy shields and guarded by space drones. Watch out for the energy cannon that can destroy your ship in an instant!

While I was preparing the design document of Asteroids (which Mystery Man used to code the game to my specifications) during the spring of 2020, I started working on Star Castle on the side, as an off-the-record project. The idea was that once Mystery Man has finished working on Asteroids, he could perhaps reuse some of the code from Asteroids in a ColecoVision version of Star Castle.

When I stumbled upon a promotional flyer for the Star Castle arcade game, I decided to purchase it and create the box template, and in parallel, I asked Mystery Man to commit to the Star Castle project, which he did, and the game was programmed during the summer of 2021.

Unlike what is indicated on the back of the box (which was actually printed back in 2020) this game does NOT require the Super Game Module at all.


This game was completed and released in 2021.



TEAM PARTICIPANTS
  • Mystery Man : Software programming and beta-testing
  • Luc Miron : Box design, game manual, cart label, software beta-testing
  • Mike Dullum : Design and assembly of the Asteroids Controller
  • Harvey deKleine : Electronic sourcing and assemblies
  • SPECIAL THANKS: Tobie St-Aubin, Albert Yarusso and all AtariAge forum members.

Here is a YouTube video of the ColecoVision version of Star Castle running on the CollectorVision Phoenix.