> Team Pixelboy Official Web Site : Mopiranger
THE GAME
PROJECT STORY
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The Razzons are here! Mopiranger to the rescue!

All is not well in Mopiland! Invaders from far away, the Razzons, are bent on enslaving the peaceful Mopiras! The first phase of their plan was to capture the young Moplits and lock them up in their maze-like water castles, but they didn't count on Mopiranger, the hero defender of Mopiland! As the Mopiranger, ride your trusty canoe through the Razzon's water castles, and free the Moplits! Use your Stone Beamer to turn the Razzons to stone, but be careful not to block yourself into a corner of the maze! Go, Mopiranger, Go!

In an effort to raise money to fund his Opcode Games projects (most notably his Super Game Module), Eduardo Mello had previously been auctioning off some prototypes of SG-1000 and MSX ports on eBay. They sold rather well, but the downside is that having only five ColecoVision cartridges of each prototype meant that only five people could play and enjoy each game.

In early March 2011, Eduardo contacted me and offered me his future SG-1000 and MSX ports, so that they may be published by Team Pixelboy, including Mopiranger. I gladly accepted, and now Mopiranger is available to all ColecoVision fans eager to add one more high-quality game to their collection!


This game was completed and released in 2012.



TEAM PARTICIPANTS
  • Eduardo Mello : Software port and beta-testing
  • Luc Miron : Box design, game manual, cart label, software beta-testing
  • Jean-François Dupuis : Software beta-testing
  • Todd Scheele : Software beta-testing
  • Dale Crum / Doc4 : Game manual layout (www.doc4design.com)
  • Oliver Puschatzki : Box printing services
  • Fred Quimby : Cartridge PCB design
  • Harvey deKleine : Electronic sourcing and assemblies
  • SPECIAL THANKS: Albert Yarusso and all AtariAge forum members.

Here is a YouTube video of the MSX version of Mopiranger. The ColecoVision version looks, sounds and plays the same as what you see below.