> Team Pixelboy Official Web Site : Quest for the Golden Chalice
THE GAME
PROJECT STORY
PROJECT STATUS
MEDIA

Dragons and castles and bats... Oh my!

The cowardly Prince of Larosia will need to face his deepest fears, as his kingdom has been overrun by a group of hungry dragons! Even worse, the evil mastermind behind this attack is none other than Mardok the wizard, who the Prince had banished a year before! The townspeople - including the royal guards - have all fled the kingdom, leaving the Prince alone to fend for himself, and even worse, Mardok has stolen the Golden Chalice, the greatest treasure of Larosia! It now falls to the Prince to restore the people's confidence in his royalty, and there's only one way to do it: He must return the Golden Chalice to the Yellow Castle!

Guide the Prince as he runs across the kingdom, locating keys, a sword and other assorted objects, in an effort to locate the Golden Chalice and carry it back home. Don't let the dragons get too close, or they will have the Prince for lunch! Also be wary of the giant bat, who will steal objects and move them around, causing the Prince additional headaches!

I have a special place in my heart for Adventure on the Atari 2600. It's the game I played the most when I used the ColecoVision's Expansion Module #1 (i.e. the Atari 2600 adaptor module) when I was a kid. The charm of the game lies in the third skill level, where item and dragon locations are randomized (occasionally in an unsolvable way) and this alone gives the game its high replay value.

The ColecoVision needs games like Adventure in its library, but it obviously can't be converted as-is. The ColecoVision having much better graphic capabilities, I decided to give the original game a graphical overhaul and give it a bit of a "Zelda touch", as you can see in the screenshots above.

I was approached by a homebrew programmer in February 2012, and he offered to program Quest for the Golden Chalice according to my exact specifications, and aside from payment, his only demand was to remain anonymous (his given nickname is Mystery Man). I accepted his terms, and just a few short months later, the game was finished after an intensive period of beta-testing.

The layout of the game is be mostly unchanged from the original Atari 2600 game (the familiar Easter Egg feature is even included) but showcases some cool visual eye-candy, as well as new background music.


This game was completed and released in 2012.



TEAM PARTICIPANTS
  • Mystery Man : Software port and beta-testing
  • Luc Miron : Box design, game manual, cart label, software beta-testing
  • Dale Crum / Doc4 : Game manual layout (www.doc4design.com)
  • Oliver Puschatzki : Box printing services
  • Harvey deKleine : Electronic sourcing and assemblies
  • SPECIAL THANKS: Albert Yarusso and all AtariAge forum members.

Here is a YouTube video of Quest #1 of Quest for the Golden Chalice.